THE FRONTIERS ENGINE — BOILERPLATE
==================================

Copy any of this verbatim. No attribution required, though a link to
frontiersengine.dev is appreciated.

Pick the length that fits your slot. They are written to be used as-is,
not trimmed.


TAGLINE
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A free, modular, community-first tabletop RPG engine, made to help
designers build their own tabletop games.


ONE LINE (under 100 characters)
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A free, modular tabletop RPG engine for designers building their own
games.


SHORT (50 words)
----------------

The Frontiers Engine is a free, modular, community-first tabletop RPG
engine, made to help designers build their own tabletop games and
content. Published under the ORC License, it is built for commercial
publishing, third-party modules, and long-term extensibility. It ships in
three dice forms and will remain free permanently.


MEDIUM (100 words)
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The Frontiers Engine is a free, modular, community-first tabletop RPG
engine, made to help designers build their own tabletop games rather than
to be played as a game itself.

Where most frameworks assume a genre and build outward, Frontiers ships
the structural layer every tabletop game needs — how a check resolves,
how a character is described, how damage and exhaustion differ, how
advancement moves — and leaves genre and tone to whoever picks it up.

It is free under the ORC License, ships in three dice forms, and comes
with design documentation written to teach tabletop design.


LONG (200 words)
----------------

The Frontiers Engine is a free, modular, community-first tabletop RPG
engine, made to help designers build their own tabletop games and content.

Most tabletop frameworks assume a genre and build outward. Frontiers
starts from the grammar instead. The core carries the structures every
game needs: how a check resolves, how a character is described, how
damage and exhaustion differ, how advancement moves. Genre specificity
lives in the layers bolted on top.

A designer picking up Frontiers is not adapting someone else's fantasy
game into science fiction, nor stripping out the parts that fight them.
They are supplying content and world on top of a modular engine whose
parts can be swapped at will, without inheriting anyone else's tropes.

Frontiers 1.0 ships the same engine in three dice forms — d18, d20, and
d100 — alongside three complete Starter Sets, a Basic Combat module, and
eight design documents written to teach tabletop design rather than
merely describe Frontiers.

It is published under the ORC License, built for commercial publishing
and third-party modules, and free permanently. Every version released
stays online and usable, and material published under the license cannot
be withdrawn.


CREATOR BIO — SHORT
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Jayke Paver (they/them) is the creator of the Frontiers Engine and the
owner and head writer of indie tabletop publisher Fragment Press.


CREATOR BIO — LONG
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Jayke Paver (they/them) created the Frontiers Engine as a shared
mechanical foundation for collaborative tabletop design. It began as
internal infrastructure for their home game and became a public SRD after
two years of iteration, feedback, and testing.

Jayke is the owner and head writer of indie tabletop publisher Fragment
Press, and plans further releases both on and off the engine,
independently and through the company. They fund and maintain the engine's
online presence, and have committed to keeping it free and unsold for as
long as it exists.


HOW TO REFER TO IT
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    First mention ......... the Frontiers Engine
    Later mentions ........ Frontiers
    Formal / legal ........ Frontiers Engine
    With a version ........ Frontiers 1.0, or Frontiers Engine, Version 1.0

Frontiers is an engine and an SRD, not a game. It is accurate to call it
a system, a framework, a toolkit, or an engine. Calling it "a tabletop
RPG" is not wrong, but it undersells what it is for: nobody plays
Frontiers, they build with it.

Casing: Frontiers, Frontiers Engine, and Frontiers 1.0 are capitalised.
Ruleset names are lowercase on the die: the d18 Ruleset, the d20 Ruleset,
the d100 Ruleset.


ONE-LINE DESCRIPTIONS OF THE PARTS
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    Rulesets
        The same engine in three dice forms — d18, d20, and d100 — each
        producing a different feel rather than a different difficulty.

    Starter Sets
        Complete, playable configurations of the engine, published as
        starting points for designers. Playable from Level 1 to 5.

    Modules
        Optional rules packages that bolt onto the core, written by
        Frontiers or contributed by the community.

    Design Documentation
        Eight documents written to teach tabletop design, usable with or
        without Frontiers as the baseplate.
